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3D

This page is a work in process. 

 

 

I began learning how to 3D model in the Spring of 2015 at SBCC. After that I began taking technical classes at the Gnomon School of Visual Effects while I was in the BFA program. My first year was full of classes that taught me many technical skills in Maya. I learned skills such as lighting, Rigging, Dynamics, Texturing, Hardsurface, 3D animation and modeling. I was also introduced to software such as Substance Painter and ZBrush. Below are various 3D projects I worked on in my time at Gnomon. 

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